Fire Emblem 3 Houses Best Crest to Buy

2003 tactical part-playing video game

2003 video game

Burn down Emblem: The Blazing Blade
GBA Fire Emblem Box.jpg

Due north American cover fine art featuring the three main protagonists. From left to correct: Eliwood, Lyn, and Hector.

Developer(s) Intelligent Systems
Publisher(south) Nintendo
Director(s)
  • Taeko Kaneda
  • Kentarou Nishimura
Producer(s)
  • Toru Narihiro
  • Takehiro Izushi
Programmer(s)
  • Makoto Katayama
  • Susumu Ishihara
Artist(south)
  • Sachiko Wada
  • Masahiro Higuchi
  • Daisuke Izuka
Writer(s)
  • Ken Yokoyama
  • Kouhei Maeda
Composer(s)
  • Yuka Tsujiyoko
  • Saki Haruyama
Series Fire Keepsake
Platform(south) Game Boy Accelerate
Release
  • JP: Apr 25, 2003
  • NA: November 3, 2003
  • AU: February 20, 2004
  • EU: July sixteen, 2004
Genre(southward) Tactical role-playing
Manner(s) Unmarried-player, multiplayer

Fire Emblem ,[a] also officially known as Burn Emblem: The Blazing Bract , is a tactical role-playing game developed by Intelligent Systems and published by Nintendo for the Game Boy Accelerate handheld video game console. It is the seventh installment in the Burn Emblem series,[b] the 2d to be released for the platform after Fire Emblem: The Binding Blade, and the start to be localized for international audiences. It was released in Japan and North America in 2003, and in Europe and Commonwealth of australia in 2004.

The game is a prequel to The Binding Blade, ready on the fictional continent of Elibe. Information technology tells the story of Lyn, Eliwood, and Hector, 3 young lords who band together on a journey to find Eliwood's missing begetter Elbert while thwarting a larger conspiracy threatening the stability of Elibe. The gameplay, which draws from earlier Fire Keepsake entries, features tactical gainsay between armies on a filigree-based map. Characters are assigned different graphic symbol classes that affect abilities and are subjected to permanent death if defeated in battle.

Evolution began in 2002 as a companion title to The Binding Blade, only development was prolonged from its initial 7-month window as new features were added. While the Fire Emblem series had remained exclusive to Japan due to concerns well-nigh its difficulty, the success of Accelerate Wars and popular demand following the inclusion of Fire Emblem characters in Super Boom Bros. Melee prompted the game's localization. The game was released to positive sales and international critical acclaim, establishing the Burn down Keepsake series in the Due west. Its overseas success caused all subsequent games (with the exception of Fire Emblem: New Mystery of the Keepsake) to be released outside of Japan.

Gameplay [edit]

Ii characters on the combat screen in Burn down Emblem: a condescending attacks a bandit. Displayed are the respective characters' names, health, and battle statistics (hit charge per unit, damage, and critical charge per unit from summit to bottom).

Burn down Emblem is a tactical function-playing game where players have the role of story protagonists Lyn, Eliwood, and Hector as they navigate story-driven missions across the fictional continent of Elibe. The player takes the part of an unseen tactician directing the role player regular army.[6] The single-player campaign is divided into capacity which generally begin with story elements presented through the employ of scenes animated with notwithstanding images of the primary characters, then followed by a boxing with an enemy; later on each battle, the player is given the opportunity to save their progress.[7] In-game currency is gained either through battles in the game's various Arenas or through other means, rather than from defeating units. Currency can be used to buy new items and weapons at merchants at specific locations inside maps. Items can also be exchanged between units during battles.[6] [8]

Battles in the story accept place on maps divided into a square-based grid. Battle actions are governed by a turn-based system where each unit on both sides is given their chance to motion and human action.[half-dozen] [7] During gameplay, weather and terrain effects appear such as fog of war or elements of the environs that can be manipulated to one side's reward, affecting the progress of battle.[7] [nine] Units are divide between player, enemy and allied not-histrion character (NPC) units. Each unit'due south movement range and attack range is displayed when selected. The player must clear a map to advance the story: the objectives for clearing a level tin vary from defeating all enemies to capturing strongholds or rescuing NPCs. When engaging a unit, the scene transitions into a boxing between the player and enemy unit, with battle blitheness playing out. When hitting with an attack, a character loses health points (HP). For player characters, HP tin can be restored with items or by units with healing magic; it can also be regained past standing on forts, gates or castles, or using a special spell that replenishes health based on damage dealt to an enemy.[6] [7]

Each unit of measurement is governed past a character class system, with their class affecting what weapons they can employ. After each action in battle gains experience points (EXP). Upon reaching 100 EXP, a unit levels upwardly and its statistics such as attack ability and defence are randomly raised, while weapon ranks increase naturally when using their respective weapons. Upon reaching Level 10, and using a special item, a unit's grade can be upgraded to a more powerful version with access to new items and weapons.[half-dozen] [7] [9] If a unit is defeated in battle, they are subject to permanent expiry, being removed from all future encounters and the overall storyline with a few exceptions for story-related characters. If characters crucial to the storyline like Lyn, Eliwood or Hector fall, the game ends and the thespian must restart the level.[7] [x]

Weapon strengths and weaknesses are governed past the series' Weapons Triangle system; axes are strong against lances, lances potent confronting swords, and swords stiff against axes. Bows are independent of the organization, existence effective against airborne units. A similar system, dubbed the Magic Trinity in-game, governs how unlike types of spells react; elemental magic is strong against light, lite against nighttime and dark confronting elemental.[6] [vii] The force of weapon types assigned to a item unit is raised through usage, with its rank ranging from E to S, with S beingness the highest possible analogousness with a promoted character. Characters also accept a Support arrangement, where talking in battle strengthens ii characters' human relationship, and consequently provides stat boosts. The higher the Support rank, which ranges from "C" to "A", the amend the boost.[6]

Outside the primary campaign, players can boxing confronting the game'south artificial intelligence (AI) in the Link Arena: afterwards building a squad, the role player fights a battle against their own units controlled by the game AI. Fire Emblem also features a Link Loonshit multiplayer selection in which upward to four players can link up and exercise boxing with teams of characters from the single-role player relieve file. Players choose up to 5 characters and equip them like in the main story. During battle, each thespian takes turns to attack with one character. Weapons are selected automatically for each boxing. Victory is determined either by surviving a period of fourth dimension or aggregating the highest number of points.[6] [nine]

Synopsis [edit]

Several characters from the game; left to right, Eliwood, Sain, Dorcas, Lyn, Rebecca, Hector, and Serra

The events of Burn Emblem take identify on the fictional continent of Elibe, xx years before the events of Fire Emblem: The Bounden Blade: in ancient times, humans and dragons coexisted, only humans turned confronting and banished the dragons in a conflict chosen "The Scouring". Throughout the game, the player travels through the countries of Sacae, a state of nomads and tribes; Lycia, an alliance of marquisates including Pherae and Ostia; and Bern, a militaristic kingdom ruled by Dictatorship of a single ruler.

The actor adopts the perspective of a tactician who is found by a Sacaean girl named Lyn. Lyn is the daughter of the Lorca tribe and is also 1 of the last of her association as the rest of the members were killed by bandits including her mother and father. After she travels with the player to the nearby boondocks, she learns from a pair of knights that her female parent was actually the daughter of the Marquess of Caelin. Her grandfather, Marquess Hausen, is her last remaining relative that she has. She begins a journey to Caelin to reunite with her grandfather, but comes under attack from Hausen'due south avaricious younger blood brother Lundgren, who wants to kill both her and Hausen to accept power in Caelin for himself. During her quest, Lyn protects a traveling bard named Nils from an assassin order chosen the Black Fang, while his sister Ninian is rescued by Eliwood, son of Marquess Elbert of Pherae. Lyn defeats Lundgren and reunites with her grandfather.

One year later on, Elbert disappears, prompting Eliwood and his friend Hector, younger brother of Marquess Uther of Ostia, to investigate. The pair notice that the Black Fang has incited Marquess Darin of Laus to rebel against Lycia, and Elbert was captured when he refused to cooperate. After rescuing Lyn from Darin'due south troops, the 3 pursue him to the Dread Isle. At that place, they reunite with Ninian and Nils and learn that the Black Fang is beingness manipulated by a magician named Nergal; he seeks to provoke a full-scale state of war in Elibe, providing him with an enormous corporeality of "quintessence", or life-force from fallen warriors, and force the siblings to open up the Dragon'south Gate and summon dragons to Elibe. The party kills Darin, but Elbert dies delivering a grave wound to Nergal. The party returns to Ostia to report recent events to Uther, who directs them to the western desert of Nabatea. There, they meet Archsage Athos, who sends them to Bern to find the Shrine of Seals. In Bern, the heroes save Prince Zephiel from an assassination endeavour orchestrated past his jealous father, King Desmond. Out of gratitude, the queen of Bern gives them directions to the Shrine of Seals. At the Shrine, the party meets the ancient hero Bramimond, who unseals the Blazing Blade Durandal and the Thunder Axe Armads so they can oppose Nergal. Yet, Nergal returns and captures Ninian. The heroes collect the legendary weapons, but Nergal tricks Eliwood into killing Ninian, who along with Nils is revealed to exist a half-dragon. The group returns to Ostia, where Hector learns that Uther has died of an illness. The party and Athos return to the Dread Isle and defeat Nergal, who summons 3 dragons with the concluding of his strength. Bramimond arrives and resurrects Ninian, who banishes two of the dragons; the heroes slay the last dragon in battle.

In the aftermath, Athos expends all of his energy and predicts a future conflict originating in Bern before passing abroad. Nils and Ninian return through the Dragon'south Gate and seal information technology. Eliwood becomes marquess of Pherae, Hector inherits his brother'southward title as marquess of Ostia, and Lyn abdicates her claim over Caelin and returns to Sacae. 15 years later on, Eliwood and Hector reunite, introduce their respective children Roy and Lilina to each other, and hash out the recent assassination of Desmond. Meanwhile, the embittered Zephiel is confronted by a robed human who accuses him of awakening a demon dragon, leading into the events of Fire Emblem: The Bounden Blade.

Development [edit]

Fire Keepsake, known in Nippon every bit Fire Keepsake: Rekka no Ken, was created past series developer Intelligent Systems. Toru Narihiro and Takehiro Izushi from Intelligent Systems acted as producers, Hitoshi Yamagami from Nintendo supervised with Taeko Kaneda and Kentarou Nishimura as directors.[11] [12] [thirteen] The script was written by Ken Yokoyama and Kouhei Maeda.[xiii] Grapheme designs were done by Sachiko Wada, who would reprise her part for Burn down Emblem: The Sacred Stones.[14] A second artist on the project was Ryo Hirata, who had previously washed illustration work for Production I.1000 and would get on to work on The Sacred Stones.[15] Eiji Kaneda, who worked on The Binding Blade, did uncredited analogy work. Groundwork graphics, particularly those for the Fire Dragons, were done past Daisuke Izuka.[13] [sixteen] Music was composed by Yuka Tsujiyoko, who had worked on every game since the serial' inception, although Fire Keepsake would be her last work on the series as a composer. She was helped by Saki Haruyama.[13] [14]

Development of Fire Emblem began in 2002 later on the release of The Binding Blade. Intended as a companion title built upon the foundation of The Binding Blade, development time was initially estimated at vii months.[17] The storyline was built around three main characters and their strengths in battle; the central character Eliwood was fabricated fairly weak to fit the concept of an "easy" mode for new players, while the Lyn and Hector both provided steeper gameplay challenges and contradistinct story segments.[xi] Every bit with The Binding Blade, the titular "Fire Emblem" was represented equally a family crest.[18] The gameplay, initially identical to The Binding Bract, underwent multiple changes including expansions on the role of the player in the storyline through the unseen strategist grapheme, and the added tutorial stages helped introduce the mechanics to new players.[11] [12] [17] Due to the multiple extra features, development ultimately lasted over a year.[17] The tutorial was included because the game'south steep difficulty was proving off-putting to new players; an inclusion made to make Burn down Emblem a major series for Nintendo.[12] Boosted content could be unlocked by connecting the game to the Mario Kart: Double Dash Bonus Disc via a GameCube – Game Boy Advance link cable.[xix]

Release [edit]

Fire Emblem was first announced in early 2003. Information technology was the second championship in the Burn Emblem series to have been developed for the Game Boy Advance while also being compatible with the newly released Game Male child Advance SP, an upgraded version of the GBA.[20] [21] Information technology was released on Apr 25, 2003.[22] Prior to 2017, the game's Japanese subtitle was translated as The Sword of Flame.[1] [2] In 2017, the subtitle was officially translated by Nintendo as The Blazing Bract.[3] The game was later released on the Virtual Console for Wii U on May fourteen, 2014.[23]

Localization [edit]

The concept of localizing a Burn Emblem game in the W had been around for some fourth dimension, but the combined elements of extensive utilize of text and a view that tactical RPGs would be met with low sales overseas had kept the series exclusive to Japan.[24] [25] [26] Another major gene was the appearance of Roy from The Bounden Blade and Marth from the first Fire Emblem in the 2001 fighting game Super Smash Bros. Melee.[27] The director of Melee, Masahiro Sakurai, had wanted to include Marth since the original Super Smash Bros., and included him every bit part of a button for more than sword-wielding characters. Gameplay-wise, Roy was included to act as a clone of Marth, and his inclusion was partially to advertise the upcoming release of Bounden Blade in Nippon (three months after the release of Melee). There were difficulties including both Marth and Roy, as the Burn down Emblem series had not seen an overseas release at that point. Sakurai, with back up from Nintendo of America, managed to go along Marth and Roy in the game.[14] The growing base of tactical role-playing games including Accelerate Wars, in addition to the involvement garnered by the advent of Roy and Marth in Melee, meant Nintendo was more willing to bring Fire Emblem overseas.[24] [25] [26] Speaking in a later interview, localization producer Tim O'Leary said that localizing the title was more difficult than its successor The Sacred Stones, simply was smaller in scale than Fire Emblem: Path of Radiance.[28]

A Western release was first hinted at in mid-2003, when information technology was listed on a leaked release list from Nintendo of America.[29] It was kickoff shown at the 2003 Electronic Entertainment Expo, along with a playable demo.[30] For its Western release, the subtitle was removed, with it but being dubbed "Burn down Emblem".[24] The game released in Due north America on Nov three, 2003;[31] in Australia on February 20, 2004;[32] and in Europe on July xvi.[33] Information technology was later re-released on Virtual Console for Wii U on August 21, 2014, in Europe;[34] and in North America on December 4 of that year.[35]

Reception [edit]

Burn Keepsake met with by and large positive reviews from critics. On aggregate site Metacritic, Burn down Emblem garnered a score of 88/100 based on 31 reviews. Information technology was the 6th best-reviewed GBA title of 2003.[36]

Japanese magazine Famitsu praised the characters and felt it was a suitable addition to the Fire Emblem series,[37] while Eurogamer'southward Tom Bramwell cited the storyline as existence similar to better examples inside the Japanese part-playing genre and its near-seamless integration with gameplay mechanics.[7] GamePro reviewer Star Dingo called the narrative "a complex (merely not convoluted) classic fantasy yarn",[38] while GameSpot's Bethany Massimilla called the story standard while praising the writing and character development.[9] Christian Nutt of GameSpy praised the writing as highly enjoyable for both the Japanese and Western releases,[eight] and IGN's Craig Harris believed that the game was superior to Advance Wars through its portrayal of characters despite some minor complaints about characters that remained alive for story reasons despite falling in battle.[ten] PALGN reviewer Andrew Burns commented that the story gained a serious edge one time Lyn's opening story arc was completed.[39]

Speaking about the gameplay, Famitsu was slightly mixed nigh some aspects; one critic praised the added tutorial for allowing new players to exist eased in the series gameplay, while another compared the tutorial to a nagging female parent and said it and the unseen Tactician representing the player might grate with series fans.[37] Bramwell praised the integration of RPG elements and tactical gameplay, in addition to finding the permanent death of characters a suitable fit for the game'due south earth.[7] Dingo was positive about the level design and controls, but warned that it was quite short and lacking in depth when compared to Final Fantasy Tactics Advance.[38] Massimilla establish the gameplay both accessible and challenging every bit she fabricated her style through the game,[ix] while Nutt was skeptical about the permanent death arrangement and disquisitional of the in-game economic system despite more often than not enjoying the experience.[eight] Harris once more compared it to Advance Wars, but said that Burn down Emblem had enough unique elements to make it its ain product, and generally praised the title's accomplishments.[10] Burns, who had experience of before Fire Emblem titles, praised the game equally a worthy entry in the serial and a skilful entry for the West to experience.[39]

Sales [edit]

In its debut week, Rekka no Ken entered Japanese gaming charts at #2 with sales of 93,880 units.[40] The following week it had dropped to #iv, selling a further 47,550 and bringing total sales to 141,430 units.[41] The post-obit calendar week information technology had reached #iii with further sales of 23,296 units.[42] The game continued to steadily into July, reaching #21 in the acme 100 all-time-selling games for that half of 2003 with total sales of 223,575 units.[43] Equally of 2012, Rekka no Ken has sold 272,000 units in Nippon.[44] While no exact sales figure are bachelor for Western territories, developers later stated that Burn down Emblem was a commercial success overseas, and prompted the evolution of Path of Radiance for the GameCube abode console.[45]

Accolades [edit]

Burn down Emblem was named "Editor'south Choice" by both IGN and GameSpy every bit part of their reviews.[8] [10] During its 2004 awards, the Academy of Interactive Arts & Sciences named Burn Keepsake "Handheld Game of the Yr".[46] In the same year, the International Game Developers Association awarded the game for "Excellence in Writing" alongside titles including Beyond Proficient & Evil and Star Wars: Knights of the Old Republic.[47] In lists compiled by IGN, GamesRadar and Game Informer, Burn down Emblem was ranked among the best games for the GBA.[48] [49] [50]

Notes [edit]

  1. ^ Known in Japan every bit Fire Emblem: Rekka no Ken (Japanese: ファイアーエムブレム 烈火の剣, Hepburn: Faiā Emuburemu: Rekka no Ken , lit. Burn down Emblem: The Sword of Flame [ane] [2] or The Blazing Blade [iii])
  2. ^ Sources disagree on the exact numbering: it is variously called the 7th,[4] and 8th[5] entry in the series.

References [edit]

  1. ^ a b ファイアーエムブレムキャラクターズ 封印の剣&烈火の剣 (in Japanese). Shueisha. 2004. ISBN4-08-782076-9.
  2. ^ a b Burn Keepsake Museum - Fire Emblem: Rekka no Ken - Art Gallery (in Japanese). Nintendo. Archived from the original on August 17, 2016. Retrieved November 19, 2016.
  3. ^ a b "Fire Emblem Heroes". Nintendo. January xviii, 2017. Archived from the original on Jan xviii, 2017. Retrieved January 18, 2017.
  4. ^ ファイアーエムブレムワールド 【FIRE EMBLEM WORLD】 - Serial (in Japanese). Fire Emblem Earth. Archived from the original on April 17, 2015. Retrieved July 17, 2015.
  5. ^ 社長が訊く『ファイアーエムブレム 新・紋章の謎 ~光と影の英雄~』 (in Japanese). Nintendo. 2010. Archived from the original on July 13, 2015. Retrieved June 12, 2016.
  6. ^ a b c d e f one thousand h "Fire Keepsake European manual" (PDF). Nintendo. 2004. Retrieved Nov 23, 2016.
  7. ^ a b c d eastward f g h i j Bramwell, Tom (July 7, 2004). "Fire Emblem Review". Eurogamer. Archived from the original on March four, 2016. Retrieved July 22, 2007.
  8. ^ a b c d east Nutt, Christian (December 3, 2003). "Burn down Keepsake (GBA) Review". GameSpy. Archived from the original on February fourteen, 2005. Retrieved July 22, 2007.
  9. ^ a b c d due east f Massimilla, Bethany (November 11, 2003). "Burn Keepsake Review". GameSpot. Archived from the original on February 16, 2014. Retrieved July 22, 2007.
  10. ^ a b c d e Harris, Craig (November five, 2003). "Burn down Emblem Review". IGN. Archived from the original on January fifteen, 2013. Retrieved July 22, 2007.
  11. ^ a b c 『ファイアーエムブレム 烈火の剣』開発者インタビュー (in Japanese). Nintendo Online Magazine. 2003. Archived from the original on August 28, 2007. Retrieved Nov 19, 2016.
  12. ^ a b c 『ファイアーエムブレム』を噛み砕け! (in Japanese). Hobonichi. May nine, 2003. Archived from the original on Jan 5, 2006. Retrieved November 19, 2016.
  13. ^ a b c d "Staff Credits". Faīa Emuburemu Rekka no Ken Toriatsukaisetsumeisho ファイアエムブレム 烈火の剣 取扱説明書 [Fire Emblem Rekka no Ken Manual] (PDF) (in Japanese). Nintendo. 2003.
  14. ^ a b c メイキング オブ ファイアーエムブレム 開発秘話で綴る25周年、覚醒そしてif (in Japanese). Tokuma Shoten. November 28, 2015. ISBN978-four-19-864056-ix.
  15. ^ "Interview with Ren Ishimori and Ryo Hirata (2)". Production I.K. Archived from the original on April one, 2012. Retrieved June 11, 2016.
  16. ^ Daisuke Izuka(okome) [@okome_di] (April 14, 2015). "@genseki_t2 はじめまして!有り難うございます。烈火はキャラデザしていません☆その時は僕はまだバイトでした☆キャラ達は金田榮路先生と先輩によって魂を吹き込まれており、僕は火竜のイラスト描いたり背景まわりを作っておりました。長い付き合いだなぁ…遠い目。" (Tweet) – via Twitter.
  17. ^ a b c ファイアーエムブレム 烈火の剣. Nintendo Dream (in Japanese). Tokuma Shoten (89). May 21, 2003. Info
  18. ^ "World Guide". 任天堂公式ガイドブック 20th Anniversary 『ファイアーエムブレム大全』が発売中です (in Japanese). Shogakukan. June xxx, 2010. ISBN978-4-09-106467-7.
  19. ^ "Mario Kart: Double Dash!! (Bonus Disc)". IGN. Archived from the original on February 27, 2009. Retrieved August 23, 2010.
  20. ^ Stone, Cortney (2003). "Nonetheless Another Burn down Emblem Game Coming to GBA". RPGamer. Archived from the original on April 4, 2015. Retrieved November 19, 2016.
  21. ^ 任天堂がゲームボーイアドバンスSPの体験会を開催2003年度中には全世界で2,000万台の販売を視野に (in Japanese). Game Lookout man Impress. February 5, 2003. Archived from the original on June 28, 2013. Retrieved Nov 19, 2016.
  22. ^ 本日発売『ファイアーエムブレム』で使用できるレアアイテムをゲットしよう! (in Japanese). Dengeki Online. April 25, 2003. Archived from the original on November 17, 2016. Retrieved November 19, 2016.
  23. ^ バーチャルコンソールWii U - ファイアーエムブレム 烈火の剣. Nintendo. Archived from the original on April 1, 2016. Retrieved November 19, 2016.
  24. ^ a b c Due east, Thomas (May 30, 2013). "The making of Fire Emblem Awakening". Official Nintendo Mag. Archived from the original on June 11, 2013. Retrieved March 7, 2016.
  25. ^ a b "Classic GI – Fire Keepsake". Game Informer. No. 277. GameStop. May 2016.
  26. ^ a b "The Making Of: Advance Wars". Edge. April 26, 2010. p. 2. Archived from the original on January 24, 2012. Retrieved November 19, 2016.
  27. ^ East, Thomas (April thirteen, 2013). "Burn down Keepsake through the ages". Official Nintendo Mag. p. 7. Archived from the original on October x, 2014. Retrieved July 17, 2015.
  28. ^ Casamassina, Matt (September 28, 2005). "Fire Emblem Interview and Videos". IGN. p. 2. Archived from the original on December 26, 2012. Retrieved July 20, 2015.
  29. ^ Long, Andrew (2003). "Nintendo Releases Listing Hints at Fire Keepsake Localization". RPGamer. Archived from the original on April 2, 2015. Retrieved November 19, 2016.
  30. ^ Kasavin, Greg (May 16, 2003). "Fire Keepsake Hands-On". GameSpot. Archived from the original on Dec 16, 2016. Retrieved November 19, 2016.
  31. ^ Stone, Cortney (November 9, 2003). "Official Fire Emblem Website Upgraded". RPGamer. Archived from the original on Apr ii, 2015. Retrieved November 19, 2016.
  32. ^ Keller, Matt (Feb 3, 2004). "Burn Emblem release details". PALGN. Archived from the original on March 7, 2012. Retrieved November 19, 2016.
  33. ^ "Fire Keepsake for Game Male child Advance". Eurogamer. Archived from the original on April 22, 2016. Retrieved November 19, 2016.
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  38. ^ a b c Star Dingo (November 3, 2003). "Review: Fire Keepsake for Game Boy Advance". GamePro. Archived from the original on November 10, 2003. Retrieved July 22, 2007.
  39. ^ a b c Burns, Andrew (Feb 28, 2004). "Fire Keepsake Review". PALGN. Archived from the original on October 13, 2012. Retrieved November 23, 2016.
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  41. ^ Winkler, Chris (May 10, 2003). "Weekly Japanese Sales Charts Update". RPGFan. Archived from the original on September 5, 2015. Retrieved Nov 19, 2016.
  42. ^ Winkler, Chris (May 18, 2003). "Weekly Japanese Sales Charts Update". RPGFan. Archived from the original on September 5, 2015. Retrieved November 19, 2016.
  43. ^ Winkler, Chris (July 19, 2003). "Concluding Fantasy 10-2 Tops Half-Twelvemonth Ranking". RPGFan. Archived from the original on September vi, 2015. Retrieved November nineteen, 2016.
  44. ^ 3DS『ファイアーエムブレム 覚醒』が約25万本を売り上げて販売ランキングトップに (in Japanese). Dengeki Online. Apr 27, 2012. Archived from the original on March 8, 2016. Retrieved November 19, 2016.
  45. ^ ニンドリドットコム〜ファイアーエムブレム 暁の女神 開発スタッフインタビュー〜. Nintendo Dream. 2007. Archived from the original on June 18, 2007. Retrieved July 17, 2015.
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  47. ^ Long, Andrew (Feb 24, 2004). "IGDA Nominees Announced". RPGamer. Archived from the original on March 31, 2015. Retrieved November 23, 2016.
  48. ^ Harris, Craig (March sixteen, 2007). "Peak 25 Game Male child Advance Games of All Time". IGN. p. 2. Archived from the original on December 29, 2014. Retrieved March 18, 2007.
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  50. ^ Gwaltney, Javy (March 21, 2016). "The 10 All-time Gameboy Accelerate Games Of All Time". Game Informer. Archived from the original on November nine, 2016. Retrieved November 23, 2016.

External links [edit]

  • Official website (in Japanese)
  • "Official website". Archived from the original on October 29, 2007. Retrieved November xviii, 2013.

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Source: https://en.wikipedia.org/wiki/Fire_Emblem:_The_Blazing_Blade

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